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Stepping down from the Design Team
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TOPIC: Stepping down from the Design Team

Re: Stepping down from the Design Team

#28334 22 Apr 2012 11:22
Ohlmann wrote:
@Pascal Bertrand : I know that, but it won't prevent people from accepting a fan set if they believe it add a lot to the game. Or refusing both set. Not everything is VEKN-sanctioned.


Correct. However everything the VEKN does is VEKN sanctioned It is perfectly fine for anybody to have a tournament with whatever rules or cards he wants out there. It will just not be a constructed, sanctioned tournament, he can enter it as a limited event. For all I know there are people out there playing with 4 card limit rules, self-designed vampires and whatnot. I encourage all of that.

What I would not encourage is trying to do something that resembles an official set creation process with possible intent or effect of sidetracking and taking resources from an official VEKN set creation effort.

Again, the creation of the VEKN set is involving a massive amount of playtesters beyond what was ever done before and everybody is trying to make sure this set will be well received by the community through having an organized effort to test and verify everything with a good representation of the community.
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Re: Stepping down from the Design Team

#28339 22 Apr 2012 12:24
Ohlmann wrote:

Well, we have three people who have already been cheated of their effort - and nobody say they were doing nothing. Cheating everybody is harsh, but at least it don't feel like favoritism.


How it all seemed to me:
- [Stuff] happen that made 3 DT members feel betrayed. If [Stuff] gave them good reason, if they also helped to create [Stuff], if it was all a big miss understanding or freak accident of nature is irrelevant (at this stage!). It happened and they feel the way they do.
- They left. VEKN didn't expel them.
They felt they had no choice. That is very clear. But it is quite different than being fired.
In this I don't understand how you consider going on with the project looks like favoritism.

It seems to me that what you propose is for the VEKN to do something that might produce in hundreds of people the same feeling that those three gentlemen have.

Shifting from the problem to the solution:
- Is the VEKN making sure that the individual expertise of each of the departing members are fully restored in the DT?
On this stage I feel it is important for VEKN IC to describe how.
- Is the IC considering to study this whole process and take all that has happened into account in future Expansion Designs? Please do this after the release of this one and not before.

This hardship and the way they deal with might be VEKN IC's greatest achievement ever. Or it might be a missed opportunity.
You know, the old cliché that hardship is the best opportunity for growth and learning.

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Re: Stepping down from the Design Team

#28362 22 Apr 2012 17:59
So you want the V:EKN to produce a set of 30 underpowered cards that hardly anybody is going to use because they are underpowered (just like the 1000+ underpowered cards we already have)? May I ask why? I mean everything possible is done to no create overpowered cards, but deliberately aiming at all underpowered seems to make the whole idea of the set useless to me.


Underpowered was an overstatement on my part. It is my feeling that the 20-21 crypt cards being produced be made up of support vampires, not stars.

I the library in past sets we got rares, uncommons and commons. Most rares and uncommons will not be an issue as there are only so many one will put in a deck 2-3 and 4-6 respectively, but there are exceptions. It is the exceptions I do not want to see in the first VEKN set.
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Re: Stepping down from the Design Team

#28365 22 Apr 2012 19:17
Shard wrote:
I the library in past sets we got rares, uncommons and commons. Most rares and uncommons will not be an issue as there are only so many one will put in a deck 2-3 and 4-6 respectively, but there are exceptions. It is the exceptions I do not want to see in the first VEKN set.

Why?
"My strategy? Luck is my strategy, of course."
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Re: Stepping down from the Design Team

#28373 23 Apr 2012 06:12
Amenophobis wrote:

The cards we have designed are not to be used by the V:EKN Design Team. Since the creative content for Round 1 originated from our work (including Jeff Kuta’s), and had no significant contributions from the remaining Design Team members, we insist that the Design Team refrains from further playtest of such cards and from including them in the upcoming set without our explicit permission. This creative content includes all of the cards from Round 1, with one exception, and any other ideas that we initiated and explored.
So VEKN can't use the material "provided" by the quiting team, but the quiting team can use the playtest work provided by VEKN?
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Re: Stepping down from the Design Team

#28375 23 Apr 2012 07:19
Shard wrote:

I the library in past sets we got rares, uncommons and commons. Most rares and uncommons will not be an issue as there are only so many one will put in a deck 2-3 and 4-6 respectively, but there are exceptions. It is the exceptions I do not want to see in the first VEKN set.


We are aiming for usable but not game breaking. Power level along the lines of Enhanced Senses, Sense the Savage Way, Public Trust, Cavalier, Torn Signpost.

Rarity as a counter to power level? Sounds very unfair to me. For example I was always in the position where my collection is so big that I can have virtually any number of any card I want, rarity was not a limiting factor for some people. Easily available new cards without rarity are certainly balancing out the field more than anything else.
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Re: Stepping down from the Design Team

#28377 23 Apr 2012 08:08
Joscha wrote:

And for future sets we should appoint developers, who really want to work for the game and not for their egos.


Amen.

Look, creative people get differences in opinion. That's normal. But what needs to happen, a lot, is what's called "Killing Your Darlings": if testing reveals that your cherished creations do not work well in practice, you need to get rid of them. No matter how much you're in love with what you've created, and no matter how much you personally believe in them.

This sort of thing needs to be a group effort. I don't know the details of what's going on here (though I've heard some bits and pieces which I'll keep private via off-forum channels), but it's clear that it's a personality/ego issue.

All that matters in the end is the quality of the cards being designed, and whether or not they work in actual play. Period.
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Re: Stepping down from the Design Team

#28380 23 Apr 2012 08:48
PetriWessman wrote:

This sort of thing needs to be a group effort. I don't know the details of what's going on here (though I've heard some bits and pieces which I'll keep private via off-forum channels), but it's clear that it's a personality/ego issue.


I would like to remind that the messengers (the three one who step down) may not be the ones with ego problems. Even if they don't help theirs cases with the whole "we will release our card anyway".
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Re: Stepping down from the Design Team

#28383 23 Apr 2012 09:15
Amenophobis wrote:
Eric, Jeff, and I are going to continue developing our cards on our own and these cards will be freely available for use by the public.

No! For the love of Caine, please, no!

The game doesn't need any Cold Waresque competition between "Officially Designed Cards TM" and "Cards Designed by Former Design Team Members TM". That way lies only madness and it will diminish us as a whole.



To me this sounds pretty much like playground grievances of 6 year olds, so
to be harsh, if you really want the best for the game, grow up, grow a pair and "return" the cards you designed back to the VEKN.
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Re: Stepping down from the Design Team

#28386 23 Apr 2012 09:18
Reminds me of MJL/NJL vs DCI.

That eventually worked out. Maybe this will too.
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