Hate to drag out the old TWDA argument but Cavalier appears 3 times in 3 different decks. I don't buy that that's due to rarity when other rares with more restrictions from the same set get more playtime.
Cavalier is arguably the best Archetype in the game. I do not understand how you all think a permanent inferior freak drive is not great.
That's because you're changing your argument. No-one is saying it is not potentially very cool, or useful to a variety of decks. It's not a total no-brainer - it competes for master card space; some decks already have good untap potential; not every deck is necessarily succeeding at enough actions (bruise-and-X decks that get blocked a lot? not the strongest archetype, but certainly played); and not every deck that would like more untap has masses of spare blood and/or is using actions that cost blood.
But it's totally not a bad card. It's up there with Perfectionist, sure, which is also arguably a top tier archetype.
It was not made rare in order to prevent lots of players getting access to lots of copies because the game would break if that happened. If the card was very overpowered or broken, that can't be addressed by rarity.
Personally, were there the option to in the relevant sets, I'd have made most of the (playable) archetypes uncommon. (And not printed the rubbish ones, obviously.) Or possibly vampire rarity - which works out to much the same thing, roughly. The earlier ones are probably too common. But when you basically only have common or rare to pick from, then these things happen.
Maybe it would be good to create a thread on rarity and card design ? While interesting, I see few connecting dot between the decision of three people to quit a project, and how to do the project correctly.
I have been running it in a Madness Network deck with GtU to bleed every time around the table. But once I put in the blood gain and the intercept to keep the MN in play, it just does not flow right.
i've listed a deck out with it, and i believe you and i have had the madness network talks before. the best way i've tried with cavalier and madness network is using Tryphosa (all your bleeds cost 1 blood and are at +1 stealth, so notmally you get through)
but this thread is moving far away from its original intention. I easily agree that power level of cards that are being or were being designed is relevant to the conversation, but disputing power levels of already existing cards does not belong here.