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Stepping down from the Design Team
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TOPIC: Stepping down from the Design Team

Re: Stepping down from the Design Team

#28623 25 Apr 2012 01:11
Hate to drag out the old TWDA argument but Cavalier appears 3 times in 3 different decks. I don't buy that that's due to rarity when other rares with more restrictions from the same set get more playtime.
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Re: Stepping down from the Design Team

#28624 25 Apr 2012 01:26
I have been running it in a Madness Network deck with GtU to bleed every time around the table. But once I put in the blood gain and the intercept to keep the MN in play, it just does not flow right.
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Re: Stepping down from the Design Team

#28625 25 Apr 2012 01:28
Earlier I made a mistake, it came from HttB. Aside from the Baahli rares, I do not see many of those rares played.

possible exceptions..
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Re: Stepping down from the Design Team

#28627 25 Apr 2012 01:42
I have been running it in a Madness Network deck with GtU to bleed every time around the table. But once I put in the blood gain and the intercept to keep the MN in play, it just does not flow right.


I assume you are using.

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Re: Stepping down from the Design Team

#28634 25 Apr 2012 07:03
Shard wrote:
Cavalier is arguably the best Archetype in the game. I do not understand how you all think a permanent inferior freak drive is not great.


That's because you're changing your argument. No-one is saying it is not potentially very cool, or useful to a variety of decks. It's not a total no-brainer - it competes for master card space; some decks already have good untap potential; not every deck is necessarily succeeding at enough actions (bruise-and-X decks that get blocked a lot? not the strongest archetype, but certainly played); and not every deck that would like more untap has masses of spare blood and/or is using actions that cost blood.

But it's totally not a bad card. It's up there with Perfectionist, sure, which is also arguably a top tier archetype.

It was not made rare in order to prevent lots of players getting access to lots of copies because the game would break if that happened. If the card was very overpowered or broken, that can't be addressed by rarity.


Personally, were there the option to in the relevant sets, I'd have made most of the (playable) archetypes uncommon. (And not printed the rubbish ones, obviously.) Or possibly vampire rarity - which works out to much the same thing, roughly. The earlier ones are probably too common. But when you basically only have common or rare to pick from, then these things happen.
Last Edit: 25 Apr 2012 07:10 by jamesatzephyr.

Re: Stepping down from the Design Team

#28651 25 Apr 2012 09:45
Cavalier looks broken until you try to actually play it. Then you realise the problem: how do I spend 2+ blood per turn when I don't have Perfectionist to refill?
Last Edit: 25 Apr 2012 09:45 by Boris The Blade.

Re: Stepping down from the Design Team

#28656 25 Apr 2012 09:56
Maybe it would be good to create a thread on rarity and card design ? While interesting, I see few connecting dot between the decision of three people to quit a project, and how to do the project correctly.
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Re: Stepping down from the Design Team

#28657 25 Apr 2012 09:59
Boris The Blade wrote:
Cavalier looks broken until you try to actually play it. Then you realise the problem: how do I spend 2+ blood per turn when I don't have Perfectionist to refill?


Exactly. Cavalier is not a bad card, I should use it more often but it pales in comparison to Perfectionist.

As the guys at Cause and Effect said; "hunt action is the worst action you can do". Perfectionist makes sure I don't run out of steam and is forced to perform this worst action.
Last Edit: 25 Apr 2012 10:01 by Chaitan.

Re: Stepping down from the Design Team

#28683 25 Apr 2012 14:22
david.tatu wrote:
I have been running it in a Madness Network deck with GtU to bleed every time around the table. But once I put in the blood gain and the intercept to keep the MN in play, it just does not flow right.


i've listed a deck out with it, and i believe you and i have had the madness network talks before. the best way i've tried with cavalier and madness network is using Tryphosa (all your bleeds cost 1 blood and are at +1 stealth, so notmally you get through)

but this thread is moving far away from its original intention. I easily agree that power level of cards that are being or were being designed is relevant to the conversation, but disputing power levels of already existing cards does not belong here.

Re: Stepping down from the Design Team

#28684 25 Apr 2012 15:35
Pardon me, but is this thread still "Stepping down from the Design Team"?


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Last Edit: 25 Apr 2012 15:36 by Hakuron.
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