You should probably do a bit on R&D. Quirky design and unexpected submetas don't appear unless you're willing to "not play to win" at times. In this context i refer to "play to win" as in maximising your chances in the metagame, not the tournament rule.
To quote David Sirlin:
"Playing to win and playing to learn are often at odds. If you play the game at hand to maximize you chances of winning, then you won’t take the unnecessary risks of trying out new tactics, counters, moves, patterns, or whatever. Playing it straight is the best way to win the game at hand, but at the cost of valuable information about the game that you may need later, and valuable practice to expand your narrow repertoire of moves or tactics."
Read some of his "play to win" articles at
www.sirlin.net/articles/
Heavy experimentation in VTES is at odds with polishing new ideas, it's a problem I've experienced alot in Stockholm in particular.