VEKN - Forum Kunena Site Syndication http://vekn.net/ Mon, 20 May 2013 08:03:15 +0000 Kunena 1.6 http://vekn.net/components/com_kunena/template/Evolution-dark-red/images/icons/rss.png VEKN - Forum http://vekn.net/ en-gb Subject: Re: Contested City Title - by: Robert Scythe http://vekn.net/index.php/forum/6-rules-questions/48658-contested-city-title#48755 http://vekn.net/index.php/forum/6-rules-questions/48658-contested-city-title#48755 Pascal Bertrand wrote:
Correct answer from prestonp.


Preston asked the question, I believe you meant to state that Andrew (TorranceCircle) had the correct answer. Are either (or both) of you going to attend the L.A. Memorial weekend tournaments?]]>
Rules Questions Mon, 20 May 2013 07:58:44 +0000
Subject: Re: Contested City Title - by: Pascal Bertrand http://vekn.net/index.php/forum/6-rules-questions/48658-contested-city-title#48687 http://vekn.net/index.php/forum/6-rules-questions/48658-contested-city-title#48687
The CRR isn't supposed to be an "extended" version of the Rulebook. It's meant to be a summary of detailed points that could be explicited after a first read of the Rulebook.]]>
Rules Questions Sat, 18 May 2013 19:01:08 +0000
Subject: Re: Contested City Title - by: prestonp http://vekn.net/index.php/forum/6-rules-questions/48658-contested-city-title#48686 http://vekn.net/index.php/forum/6-rules-questions/48658-contested-city-title#48686 Rules Questions Sat, 18 May 2013 18:09:54 +0000 Subject: Re: about agravated+normal damage - by: blackday http://vekn.net/index.php/forum/6-rules-questions/48625-about-agravatednormal-damage?limit=10&start=10#48676 http://vekn.net/index.php/forum/6-rules-questions/48625-about-agravatednormal-damage?limit=10&start=10#48676 Rules Questions Sat, 18 May 2013 12:34:33 +0000 Subject: Re: about agravated+normal damage - by: Reyda http://vekn.net/index.php/forum/6-rules-questions/48625-about-agravatednormal-damage?limit=10&start=10#48670 http://vekn.net/index.php/forum/6-rules-questions/48625-about-agravatednormal-damage?limit=10&start=10#48670 jamesatzephyr wrote:

ReverendRevolver wrote:
Gwydd bleeds with kindred spirits, gets blocked, playes dawn op. Opponent is at one blood. Gwydd plays crows, then comas, preventing thexopponents strike with fortitude.


Strike resolution comes before damage handling, so non-damage effects go first. (This is why, for example, 'steal blood' effects move counters before damage is handled.)

The opponent takes the Coma in the face, wounding them.

The opponent then handles the damage. Assuming Crows was at superior (2 damage) and the hand strike was for 1 damage:

The vampire is already wounded, so the first point of aggravated damage takes the blood on the vampire, burned to avoid destruction.

The second point of aggravated damage burns the vampire.

The third is overkill, since the vampire is now little bits of ash and bone on the floor.
What third point ? If Gwyedd is striking with coma, he's not striking "hands" at the same time ]]>
Rules Questions Sat, 18 May 2013 11:44:09 +0000
Subject: Re: about agravated+normal damage - by: blackday http://vekn.net/index.php/forum/6-rules-questions/48625-about-agravatednormal-damage?limit=10&start=10#48666 http://vekn.net/index.php/forum/6-rules-questions/48625-about-agravatednormal-damage?limit=10&start=10#48666 So to summariza what he said, yes 1 aggravated damage can burn you so long as enough normal damage was done as well to wound your vampire.]]> Rules Questions Sat, 18 May 2013 09:28:27 +0000 Subject: Re: about agravated+normal damage - by: jamesatzephyr http://vekn.net/index.php/forum/6-rules-questions/48625-about-agravatednormal-damage?limit=10&start=10#48665 http://vekn.net/index.php/forum/6-rules-questions/48625-about-agravatednormal-damage?limit=10&start=10#48665 ReverendRevolver wrote:
The rule is, the first agg puts you in torpor, and then you have to burn blood to heal the damage.


No. The rule is that the first point of aggravated damage taken by an unwounded vampire sends them to torpor (wounding them).

If the vampire is already wounded, the first point of aggravated damage goes straight to "burn blood to avoid destruction".

Thus when on zero blood, receiving one normal damage and one agg damage simultaneously will burn you. e.g. a Wolf Companion plus aggravated hand damage.

If you play Undead Persistence, it stops you from going to torpor - but it doesn't make you un-wounded. [LSJ 20050106] So if you receive a point of agg damage afterwards, that can burn you. (Assuming you're empty, you might not be.) This doesn't require a Flamethrower, an Ivory Bow or agg hands for 1 can do it.



ReverendRevolver wrote:
The only reason 1 agg doesnt kill you is the rule is that first point puts you in torpor.


The first point dealt to an unwounded vampire puts them in torpor.

ReverendRevolver wrote:
Gwydd bleeds with kindred spirits, gets blocked, playes dawn op. Opponent is at one blood. Gwydd plays crows, then comas, preventing thexopponents strike with fortitude.


Strike resolution comes before damage handling, so non-damage effects go first. (This is why, for example, 'steal blood' effects move counters before damage is handled.)

The opponent takes the Coma in the face, wounding them.

The opponent then handles the damage. Assuming Crows was at superior (2 damage) and the hand strike was for 1 damage:

The vampire is already wounded, so the first point of aggravated damage takes the blood on the vampire, burned to avoid destruction.

The second point of aggravated damage burns the vampire.

The third is overkill, since the vampire is now little bits of ash and bone on the floor.


ReverendRevolver wrote:
Itll only ever happen with gwydd, hazimel, una, and maybe nostoket(if they dont decline to block, little dawn op...) but still could happen i guess.


If you're looking for ani/for/dem, yes, there are only a small number of vampires who can do that specific combo. But there are other sources of "go to torpor" strikes, such as Entombment and Rowan Ring. Similarly, there are other sources of aggravated damage you could do alongside it e.g. a Ghoul Retainer plus an Ivory Bow, or side effects from the opponent's own strike (Burst of Sunlight, Eye of Unforgiving Heaven), an exploding Improvised Flamethrower, or someone playing Winged Second.

Additionally, it's important to know how damage to an already-wounded vampire is handled for other situations. For example, my Force of Will is unexpectedly blocked. During combat, I get sent to torpor with zero blood from a large non-aggravated strike (for example). After resolution, I take 1 agg damage (superior Force of Will). That burns me, because I'm already wounded.]]>
Rules Questions Sat, 18 May 2013 07:23:30 +0000
Subject: Re: about agravated+normal damage - by: blackday http://vekn.net/index.php/forum/6-rules-questions/48625-about-agravatednormal-damage?limit=10&start=10#48664 http://vekn.net/index.php/forum/6-rules-questions/48625-about-agravatednormal-damage?limit=10&start=10#48664
For each point of damage inflicted on a vampire, he must burn one blood to heal the damage. A vampire can burn all of his blood if needed, and doing so does not have any other negative effects on the vampire. If a vampire cannot heal all the damage (i.e., more damage is inflicted than he has blood with which to heal), he burns blood to heal what damage he can, and the unhealed damage leaves him wounded. A wounded vampire is moved to torpor after the remaining damage is handled (see Torpor, sec. 6.5).

Some damage is described as aggravated damage, such as damage from fire or sunlight or from the claws or fangs of some other immortal creatures, including some vampires. Aggravated damage differs from normal damage in two ways: Aggravated damage cannot be healed, and aggravated damage can burn a vampire if that vampire is already wounded. Aggravated damage is damage that a vampire cannot heal. Since it cannot be healed, the vampire doesn't burn any blood to heal it, but instead becomes wounded (unless the damage is prevented, of course).

Aggravated damage done to a wounded vampire can burn the vampire outright. A wounded vampire is one that has taken damage that he failed to heal or one that is in torpor or on his way to torpor. For each point of aggravated damage that is successfully inflicted on a wounded vampire, he must burn a blood to prevent his destruction. If he doesn't have enough blood, he is burned. Destruction by this method does not constitute diablerie (see Diablerie, sec. 6.5.5).

If both regular damage and aggravated damage are successfully inflicted on a vampire at the same time, the regular damage is handled first. This only applies to unprevented damage; damage prevention effects can be used to prevent the aggravated damage before the normal damage, if the player chooses. If a vampire is wounded, he goes to torpor after all the damage is handled (see Torpor, sec. 6.5). If aggravated damage burns him, he goes directly to the ash heap. He doesn't go through torpor first.]]>
Rules Questions Sat, 18 May 2013 06:54:19 +0000
Subject: Re: about agravated+normal damage - by: blackday http://vekn.net/index.php/forum/6-rules-questions/48625-about-agravatednormal-damage?limit=10&start=10#48663 http://vekn.net/index.php/forum/6-rules-questions/48625-about-agravatednormal-damage?limit=10&start=10#48663 Rules Questions Sat, 18 May 2013 06:49:30 +0000 Subject: Re: Contested City Title - by: TorranceCircle http://vekn.net/index.php/forum/6-rules-questions/48658-contested-city-title#48662 http://vekn.net/index.php/forum/6-rules-questions/48658-contested-city-title#48662 Rules Questions Sat, 18 May 2013 06:26:54 +0000 Subject: Re: Contested City Title - by: prestonp http://vekn.net/index.php/forum/6-rules-questions/48658-contested-city-title#48661 http://vekn.net/index.php/forum/6-rules-questions/48658-contested-city-title#48661 Rules Questions Sat, 18 May 2013 06:20:31 +0000 Subject: Re: Contested City Title - by: prestonp http://vekn.net/index.php/forum/6-rules-questions/48658-contested-city-title#48660 http://vekn.net/index.php/forum/6-rules-questions/48658-contested-city-title#48660 Rules Questions Sat, 18 May 2013 06:18:18 +0000 Subject: Re: Contested City Title - by: TorranceCircle http://vekn.net/index.php/forum/6-rules-questions/48658-contested-city-title#48659 http://vekn.net/index.php/forum/6-rules-questions/48658-contested-city-title#48659 4.2. Contested Titles
"Some titles are unique. For example, there can be only one prince or archbishop of a particular city (see Vampiric Sects, sec. 10). If more than one vampire in play claims the same title, then the title is contested. While the title is being contested, the vampires involved in the contest are treated as if they have no title, but they remain controlled and may act and block as normal."
I found this on the "rulebook" page.]]>
Rules Questions Sat, 18 May 2013 06:13:08 +0000
Subject: Contested City Title - by: prestonp http://vekn.net/index.php/forum/6-rules-questions/48658-contested-city-title#48658 http://vekn.net/index.php/forum/6-rules-questions/48658-contested-city-title#48658 Rules Questions Sat, 18 May 2013 05:50:46 +0000 Subject: Re: about agravated+normal damage - by: ReverendRevolver http://vekn.net/index.php/forum/6-rules-questions/48625-about-agravatednormal-damage?limit=10&start=10#48654 http://vekn.net/index.php/forum/6-rules-questions/48625-about-agravatednormal-damage?limit=10&start=10#48654
The rule is, the first agg puts you in torpor, and then you have to burn blood to heal the damage. Take more agf than blood, your toast. The only reason 1 agg doesnt kill you is the rule is that first point puts you in torpor. But if you are empty and take an ivory bow hit, you go to torpor. Ive never to my knowledge hit an opponent for 2 crows and shot with ivory bow while empty, but i suppose dbr+ vitals probably happens every once in awhile and yeilds the same results.

Im not normally mixing damage types, beyond needding to know if a vamp is burnable or not.

As for coma and woundimg......

Gwydd bleeds with kindred spirits, gets blocked, playes dawn op. Opponent is at one blood. Gwydd plays crows, then comas, preventing thexopponents strike with fortitude.
Opponent would go to torpor from first crow damage, and then burn a blood, but since coma drops him, he attempts to heal 2 agg, fails, and burns, correct?

Itll only ever happen with gwydd, hazimel, una, and maybe nostoket(if they dont decline to block, little dawn op...) but still could happen i guess.]]>
Rules Questions Sat, 18 May 2013 03:36:02 +0000
Subject: Re: about agravated+normal damage - by: jamesatzephyr http://vekn.net/index.php/forum/6-rules-questions/48625-about-agravatednormal-damage?limit=10&start=10#48650 http://vekn.net/index.php/forum/6-rules-questions/48625-about-agravatednormal-damage?limit=10&start=10#48650 ReverendRevolver wrote:
The forma for burning outright is 2 or more agg at zero,


They don't both have to be agg. At zero blood, one normal damage will wound you (no blood to heal it) just as well as a point of agg will wound you (cannot be healed).


Additionally, relying on a formula causes some awkwardness when a vampire who has already been wounded is still in combat. (Undead Persistence, Undying Tenacity.) Similarly, if the vampire is hit by a "go to torpor" effect (e.g. Coma), wounding them.]]>
Rules Questions Sat, 18 May 2013 00:01:43 +0000
Subject: Re: about agravated+normal damage - by: blackday http://vekn.net/index.php/forum/6-rules-questions/48625-about-agravatednormal-damage?limit=10&start=10#48635 http://vekn.net/index.php/forum/6-rules-questions/48625-about-agravatednormal-damage?limit=10&start=10#48635 So in the scenario you cited Galliard you definitely burned that vamp.]]> Rules Questions Fri, 17 May 2013 15:28:29 +0000 Subject: Re: about agravated+normal damage - by: ReverendRevolver http://vekn.net/index.php/forum/6-rules-questions/48625-about-agravatednormal-damage?limit=10&start=10#48634 http://vekn.net/index.php/forum/6-rules-questions/48625-about-agravatednormal-damage?limit=10&start=10#48634 Rules Questions Fri, 17 May 2013 15:18:40 +0000 Subject: Re: about agravated+normal damage - by: Pascal Bertrand http://vekn.net/index.php/forum/6-rules-questions/48625-about-agravatednormal-damage?limit=10&start=10#48630 http://vekn.net/index.php/forum/6-rules-questions/48625-about-agravatednormal-damage?limit=10&start=10#48630
Normal damage is handled before aggravated damage during damage resolution.]]>
Rules Questions Fri, 17 May 2013 13:36:18 +0000
Subject: Re: about agravated+normal damage - by: Ankha http://vekn.net/index.php/forum/6-rules-questions/48625-about-agravatednormal-damage?limit=10&start=10#48628 http://vekn.net/index.php/forum/6-rules-questions/48625-about-agravatednormal-damage?limit=10&start=10#48628
rulebook wrote:

If both regular damage and aggravated damage are successfully inflicted on a vampire at the same time, the regular damage is handled first. This only applies to unprevented damage; damage prevention effects can be used to prevent the aggravated damage before the normal damage, if the player chooses. If a vampire is wounded, he goes to torpor after all the damage is handled (see Torpor, sec. 6.5). If aggravated damage burns him, he goes directly to the ash heap. He doesn't go through torpor first.

  • Krid is ready and has 1 blood when he receives 1 point of aggravated damage. He cannot heal this damage, so he is wounded and goes to torpor with 1 blood.
  • Milo is ready and has 2 blood when he receives 3 points of aggravated damage. He cannot heal any of it. He becomes wounded by 1 point, and so he must burn 2 blood to prevent destruction from the other 2 points (1 blood per point), leaving him empty and in torpor.
  • Barth is ready and has 1 blood when he receives 2 regular damage and 1 aggravated damage. He burns 1 blood to heal the first point of normal damage. He doesn't have enough blood to heal the second point and becomes wounded. The aggravated damage burns him, since he already is wounded and cannot burn a blood to prevent his destruction.

]]>
Rules Questions Fri, 17 May 2013 12:58:46 +0000
Subject: Re: about agravated+normal damage - by: Reyda http://vekn.net/index.php/forum/6-rules-questions/48625-about-agravatednormal-damage?limit=10&start=10#48627 http://vekn.net/index.php/forum/6-rules-questions/48625-about-agravatednormal-damage?limit=10&start=10#48627 galliard wrote:

how is it? my opponent had 1 blood and he got 2r from carrion crows and 1hs aggravated and said he dont burn.

he is wrong.
the vamp should burn. here's what happens :
the vamp has 1 blood. He has to handle 2 normal damage and 1 agg damage.
the first damage makes him lose one blood, and the second, since he cannot heal it (no blood left), sends him to torpor. the agg damage comes on top of that : since the vamp is already on way to torpor, the agg damage requires him to burn a blood to prevent destruction. He has no blood left, so he is burned on his way to torpor.]]>
Rules Questions Fri, 17 May 2013 12:43:24 +0000
Subject: about agravated+normal damage - by: galliard http://vekn.net/index.php/forum/6-rules-questions/48625-about-agravatednormal-damage?limit=10&start=10#48625 http://vekn.net/index.php/forum/6-rules-questions/48625-about-agravatednormal-damage?limit=10&start=10#48625 i was sure that when you have zero blood, you burn if you take 1 normal and 1 aggro damage. it doesnt have to be 2 aggro. thats how i interpret rulebook

how is it? my opponent had 1 blood and he got 2r from carrion crows and 1hs aggravated and said he dont burn. i will quote a line that makes me think he was wrong

Aggravated damage done to a wounded vampire can burn the vampire outright. A wounded vampire is one that has taken damage that he failed to heal or one that is in torpor or on his way to torpor.

i won that game anyways so we didnt argue much, but its important to know this for future
regards]]>
Rules Questions Fri, 17 May 2013 12:33:28 +0000
Subject: Re: PB - Shadow Court Satyr & Reflex Cards - by: ReverendRevolver http://vekn.net/index.php/forum/6-rules-questions/48337-pb-shadow-court-satyr-a-reflex-cards?limit=10&start=30#48589 http://vekn.net/index.php/forum/6-rules-questions/48337-pb-shadow-court-satyr-a-reflex-cards?limit=10&start=30#48589 Ken Meyer jr may be offering signed proofs of ScS and some Abomwe cards in the box of stuff hes getting rid of. Just though id mention it on this thread since he did satyr and some abombwe cards ( other than the master, i dont recall which abo cards though...)]]> Rules Questions Thu, 16 May 2013 17:54:48 +0000 Subject: Re: PB - Shadow Court Satyr & Reflex Cards - by: Pascal Bertrand http://vekn.net/index.php/forum/6-rules-questions/48337-pb-shadow-court-satyr-a-reflex-cards?limit=10&start=30#48570 http://vekn.net/index.php/forum/6-rules-questions/48337-pb-shadow-court-satyr-a-reflex-cards?limit=10&start=30#48570 jamesatzephyr wrote:
Molloy wrote:
on topic:

Reflex is a different card type than Combat. I don't think SCS can use a Reflex.


Oh, that's right. I just blithely assumed that since it's a combat card, and the reflex level uses an inferior discipline, and can be played in combat, then...

But no.

[LSJ 20060317]

LSJ wrote:
> Can a Shadow Court Satyr with an Abombwe combat
> card (such as Invoking the Beast) put on him use the
> Reflex effect of the card?
...
Shadow Court Satyr can only use the combat-card effect.

Correct. Shadow-Court Satyr can't use a Reflex effect.]]>
Rules Questions Thu, 16 May 2013 11:48:35 +0000
Subject: Re: Declared Effects as Public Information - by: KevinM http://vekn.net/index.php/forum/6-rules-questions/48019-declared-effects-as-public-information?limit=10&start=10#48493 http://vekn.net/index.php/forum/6-rules-questions/48019-declared-effects-as-public-information?limit=10&start=10#48493
Don't get mad, get even.]]>
Rules Questions Tue, 14 May 2013 10:49:25 +0000
Subject: Re: Bob C. and his Furry Friend - by: Soonerborn http://vekn.net/index.php/forum/6-rules-questions/48094-bob-c-and-his-furry-friend#48479 http://vekn.net/index.php/forum/6-rules-questions/48094-bob-c-and-his-furry-friend#48479 Rules Questions Mon, 13 May 2013 20:08:31 +0000 Subject: Re: Bob C. and his Furry Friend - by: Soonerborn http://vekn.net/index.php/forum/6-rules-questions/48094-bob-c-and-his-furry-friend#48478 http://vekn.net/index.php/forum/6-rules-questions/48094-bob-c-and-his-furry-friend#48478 Rules Questions Mon, 13 May 2013 20:08:11 +0000 Subject: Re: Declared Effects as Public Information - by: Charles_Bronson http://vekn.net/index.php/forum/6-rules-questions/48019-declared-effects-as-public-information?limit=10&start=10#48470 http://vekn.net/index.php/forum/6-rules-questions/48019-declared-effects-as-public-information?limit=10&start=10#48470
And yeah, I get REALLY annoyed by people who play govern, replace and then choose the action.]]>
Rules Questions Mon, 13 May 2013 14:22:13 +0000
Subject: Re: Declared Effects as Public Information - by: Joscha http://vekn.net/index.php/forum/6-rules-questions/48019-declared-effects-as-public-information?limit=10&start=10#48469 http://vekn.net/index.php/forum/6-rules-questions/48019-declared-effects-as-public-information?limit=10&start=10#48469 jamesatzephyr wrote:

1.6.1.1: "The player completely declares the effect of the card when it is played."


And, although a bit off topic but important and often ignored, you have to announce a card fully BEFORE replacing it. And yes that is a big difference more often than not.]]>
Rules Questions Mon, 13 May 2013 13:58:38 +0000
Subject: Re: Joseph Pander and Soulgem of Etrius - by: Pascal Bertrand http://vekn.net/index.php/forum/6-rules-questions/48302-joseph-pander-and-soulgem-of-etrius#48463 http://vekn.net/index.php/forum/6-rules-questions/48302-joseph-pander-and-soulgem-of-etrius#48463 Rules Questions Mon, 13 May 2013 11:21:28 +0000 Subject: Re: Blood Trade - by: Pascal Bertrand http://vekn.net/index.php/forum/6-rules-questions/48290-blood-trade#48462 http://vekn.net/index.php/forum/6-rules-questions/48290-blood-trade#48462 jamesatzephyr wrote:
Marakh wrote:
Hi. I'd like to know if Blood Trade prohibits the playing of Consnguineous Boon or King's Favor(I assume not, because from what I've read in the rules neither of those is put in play.),


Con Boon, playable under Blood Trade. (And this was a change explicitly made during playtest - it's intentional that CB can be played.) [LSJ 20040602]

King's Favor - based on the ruling on Extremis Boon in that same post, yes. However, if the criteria are met that would mean it went into play after tallying, it doesn't go into play.
Correct.

Name: King's Favor
[LoB:PG]
Cardtype: Reaction
Clan: Guruhi
Only usable during a referendum. Boon.
This Guruhi gets 3 additional votes. If this Guruhi casts votes in favor, and the referendum passes by the number of votes this Guruhi cast or fewer, put this card in play. While this card is in play, that acting vampire may not block this Guruhi. You may burn this card during any Methuselah's untap phase to move up to 3 blood from that vampire to this Guruhi.

Name: Consanguineous Boon
[Jyhad:C, VTES:C, Sabbat:C, SW:PL/PV3, FN:PG/PS, CE:PTo3/PV2, BH:PTo4, LoB:PG2, Third:C/PB]
Cardtype: Political Action
Boon.
Choose a clan. Successful referendum means each Methuselah gains 1 pool for each member of that clan he or she controls.

Name: Blood Trade
[Gehenna:R]
Cardtype: Event
Gehenna.
Burn all boons in play. No more boons may be put in play. During each Methuselah's untap phase, that Methuselah may move a blood from a vampire he or she controls to a vampire controlled by another Methuselah.]]>
Rules Questions Mon, 13 May 2013 11:19:05 +0000
Subject: Re: Bob C. and his Furry Friend - by: Pascal Bertrand http://vekn.net/index.php/forum/6-rules-questions/48094-bob-c-and-his-furry-friend#48460 http://vekn.net/index.php/forum/6-rules-questions/48094-bob-c-and-his-furry-friend#48460 Lech wrote:
1. No, 1 blood cost is required to employ. Allies don't have blood.
Correct.

However, if you somehow manage to put Robert Carter on a Renegade Garou, Robert Carter will burn during the untap phase (as the Garou can't burn 1 blood).]]>
Rules Questions Mon, 13 May 2013 11:14:19 +0000
Subject: Re: Can Open Dossier work like Eagle Sight + Enhanced Senses? - by: Pascal Bertrand http://vekn.net/index.php/forum/6-rules-questions/48102-can-open-dossier-work-like-eagle-sight--enhanced-senses#48459 http://vekn.net/index.php/forum/6-rules-questions/48102-can-open-dossier-work-like-eagle-sight--enhanced-senses#48459 Jeff Kuta wrote:
Before you can attempt to block, you must be able to block the action.

6.2.2.1 "Who May Attempt to Block"
This is determined whether the action is directed or undirected. That's it.

If you can attempt to block, then you can play Open Dossier. Also note: Just because you can play Open Dossier, doesn't mean you can play other reaction cards because it doesn't say anything about "as if untapped."
Correct.]]>
Rules Questions Mon, 13 May 2013 11:08:49 +0000
Subject: Re: Declared Effects as Public Information - by: Pascal Bertrand http://vekn.net/index.php/forum/6-rules-questions/48019-declared-effects-as-public-information?limit=10&start=10#48458 http://vekn.net/index.php/forum/6-rules-questions/48019-declared-effects-as-public-information?limit=10&start=10#48458 Rules Questions Mon, 13 May 2013 11:07:40 +0000 Subject: Re: PB - Shadow Court Satyr & Reflex Cards - by: jamesatzephyr http://vekn.net/index.php/forum/6-rules-questions/48337-pb-shadow-court-satyr-a-reflex-cards?limit=10&start=30#48457 http://vekn.net/index.php/forum/6-rules-questions/48337-pb-shadow-court-satyr-a-reflex-cards?limit=10&start=30#48457 Juggernaut1981 wrote:
Seems that either other "cancel XYZ as played" should become Reflexes (either in future designs OR retroactively on older cards)


Because yeah, changing swathes of card text for no benefit is just super. The cards work fine as they are, either way. Why the soul-consuming need to rewrite their card text? Why do players need to remember totally unnecessary errata?

The fact that POD is (hopefully) coming is not a reason to rewrite every card in the game to satisfy your obsessive-compulsive disorder.]]>
Rules Questions Mon, 13 May 2013 11:05:06 +0000
Subject: Re: PB - Shadow Court Satyr & Reflex Cards - by: kombainas http://vekn.net/index.php/forum/6-rules-questions/48337-pb-shadow-court-satyr-a-reflex-cards?limit=10&start=30#48449 http://vekn.net/index.php/forum/6-rules-questions/48337-pb-shadow-court-satyr-a-reflex-cards?limit=10&start=30#48449 Rules Questions Mon, 13 May 2013 08:50:04 +0000 Subject: Re: PB - Shadow Court Satyr & Reflex Cards - by: Juggernaut1981 http://vekn.net/index.php/forum/6-rules-questions/48337-pb-shadow-court-satyr-a-reflex-cards?limit=10&start=30#48442 http://vekn.net/index.php/forum/6-rules-questions/48337-pb-shadow-court-satyr-a-reflex-cards?limit=10&start=30#48442
Why is Fae Contortion's Mytheceria Reflex "Cancel a grapple"?

I understand if Reflexes in general cancel cards when do not "belong" in the phase of play (i.e. Playing a combat card during Action-Declaration or Attempting Blocks) and the reverse where they cancel cards that are generally not-playable in the phase (i.e. Rotschreck is a Master played during combat).

However, Fae Contortion has a combat effect, usable during combat on a combat card. Seems that either other "cancel XYZ as played" should become Reflexes (either in future designs OR retroactively on older cards) OR Fae Contortion's Reflex ability should really just be a Combat ability.]]>
Rules Questions Mon, 13 May 2013 00:30:03 +0000
Subject: Re: PB - Shadow Court Satyr & Reflex Cards - by: ReverendRevolver http://vekn.net/index.php/forum/6-rules-questions/48337-pb-shadow-court-satyr-a-reflex-cards?limit=10&start=30#48416 http://vekn.net/index.php/forum/6-rules-questions/48337-pb-shadow-court-satyr-a-reflex-cards?limit=10&start=30#48416 jamesatzephyr wrote:
Juggernaut1981 wrote:
Actually my argument is:

Is the additional "cancel a strike" text of Charismatic enough to ensure that it should NOT be a reflex card? If that is enough, why is it enough?


Who on earth needs to ensure that a card should not be a reflex card? What is that even about? Is there some secretive government agency who'll come and lock cards up if they're in danger of accidentally becoming something else? Will the world end if a card that might or might not be implementable as a reflex card is implemented in a different way? The card works just fine as it is.

Reflex cards cancel frenzy as is, so CA canceling a strike or frapple or whatever is it only canceling a combat card, regardless. There are no strikes that are reaxtions or grapplez that are masters, for blatantly obvious reasons.
Without checking secret library, there are actions, masters, combat cards and i think modifiers(cant remember if dc:throat is played on blocker or acting) that are frenzy cads, and can therefore be ztopped with reflexive abombwe regarless of if in combat or if an attempt at frenzy is made with master or action or odifier cards. CA will only cancel stuff in combat, it has the combat symbol, there is no reason to change the logo(the secret agency can ignore it)]]>
Rules Questions Sun, 12 May 2013 15:04:13 +0000
Subject: Re: PB - Shadow Court Satyr & Reflex Cards - by: jamesatzephyr http://vekn.net/index.php/forum/6-rules-questions/48337-pb-shadow-court-satyr-a-reflex-cards?limit=10&start=30#48405 http://vekn.net/index.php/forum/6-rules-questions/48337-pb-shadow-court-satyr-a-reflex-cards?limit=10&start=30#48405 Juggernaut1981 wrote:
Actually my argument is:

Is the additional "cancel a strike" text of Charismatic enough to ensure that it should NOT be a reflex card? If that is enough, why is it enough?


Who on earth needs to ensure that a card should not be a reflex card? What is that even about? Is there some secretive government agency who'll come and lock cards up if they're in danger of accidentally becoming something else? Will the world end if a card that might or might not be implementable as a reflex card is implemented in a different way? The card works just fine as it is.]]>
Rules Questions Sun, 12 May 2013 08:00:30 +0000
Subject: Re: PB - Shadow Court Satyr & Reflex Cards - by: Juggernaut1981 http://vekn.net/index.php/forum/6-rules-questions/48337-pb-shadow-court-satyr-a-reflex-cards?limit=10&start=30#48404 http://vekn.net/index.php/forum/6-rules-questions/48337-pb-shadow-court-satyr-a-reflex-cards?limit=10&start=30#48404
Is the additional "cancel a strike" text of Charismatic enough to ensure that it should NOT be a reflex card? If that is enough, why is it enough?]]>
Rules Questions Sun, 12 May 2013 07:40:19 +0000
Subject: Re: PB - Shadow Court Satyr & Reflex Cards - by: jamesatzephyr http://vekn.net/index.php/forum/6-rules-questions/48337-pb-shadow-court-satyr-a-reflex-cards?limit=10&start=30#48403 http://vekn.net/index.php/forum/6-rules-questions/48337-pb-shadow-court-satyr-a-reflex-cards?limit=10&start=30#48403 Juggernaut1981 wrote:
@James:
Where is the difference between the Fae Contortion ability and the Charismatic Aura ability?


Card text. One says one thing, one says another.

Juggernaut1981 wrote:
Other than maybe its scope on strikes but those will be 'aimed' at the minion playing the Charismatic Aura so the argument of 'empowering me means it shouldn't be a Reflex' has been neutralised by cardtexts.


As far as I can tell, your argument is "Another card says something different, so this card should say something different too" which is weird. Different cards are allowed to function differently!


Does the presence of Bliss (combat/reaction "Cancel a frenzy card as it is played. Usable by a vampire not involved in the current combat, if any.") mean that all Reflex cards should be re-written to work like Bliss? I demand that it does. Let us march on the V:EKN Inner Circle demanding our right to change cards because they have different card text! By the time we are finished, all cards will say the same thing! Call your local politicians! Make a petition! End discriminatory card text now!]]>
Rules Questions Sun, 12 May 2013 07:20:47 +0000
Subject: Re: PB - Shadow Court Satyr & Reflex Cards - by: Molloy http://vekn.net/index.php/forum/6-rules-questions/48337-pb-shadow-court-satyr-a-reflex-cards?limit=10&start=30#48394 http://vekn.net/index.php/forum/6-rules-questions/48337-pb-shadow-court-satyr-a-reflex-cards?limit=10&start=30#48394 Juggernaut1981 wrote:
@James:
Where is the difference between the Fae Contortion ability and the Charismatic Aura ability? Other than maybe its scope on strikes but those will be 'aimed' at the minion playing the Charismatic Aura so the argument of 'empowering me means it shouldn't be a Reflex' has been neutralised by cardtexts.


IANJ, but I believe you misunderstand him. Currently, every Grapple is played in combat on the opposing minion. In the current context, FC and CA are each playable, to the same effect. However, there could come to be Grapples that one plays in combat on oneself, in which case FC and CA would diverge, as CA would be useable and FC not. There could also come to be Grapples that are played on another minion outside of combat (as actions or reactions, for example); in that case, FC would be useable and CA not.]]>
Rules Questions Sat, 11 May 2013 23:49:37 +0000
Subject: Re: PB - Shadow Court Satyr & Reflex Cards - by: Molloy http://vekn.net/index.php/forum/6-rules-questions/48337-pb-shadow-court-satyr-a-reflex-cards?limit=10&start=30#48393 http://vekn.net/index.php/forum/6-rules-questions/48337-pb-shadow-court-satyr-a-reflex-cards?limit=10&start=30#48393 Rules Questions Sat, 11 May 2013 23:42:12 +0000 Subject: Re: PB - Shadow Court Satyr & Reflex Cards - by: Juggernaut1981 http://vekn.net/index.php/forum/6-rules-questions/48337-pb-shadow-court-satyr-a-reflex-cards?limit=10&start=30#48391 http://vekn.net/index.php/forum/6-rules-questions/48337-pb-shadow-court-satyr-a-reflex-cards?limit=10&start=30#48391 Where is the difference between the Fae Contortion ability and the Charismatic Aura ability? Other than maybe its scope on strikes but those will be 'aimed' at the minion playing the Charismatic Aura so the argument of 'empowering me means it shouldn't be a Reflex' has been neutralised by cardtexts.

Fae Contortion
Type: Action Modifier/Combat
Requires: Mytherceria/Obtenebration
[myt] [REFLEX] Cancel a grapple card played on this vampire as it is played (no cost is paid).
...

Charismatic Aura
Type: Combat
Requires: Auspex & Presence
[aus][pre] Burn 1 blood to cancel the opposing minion's strike card or grapple card as it is played (no cost is paid). A vampire may play only one Charismatic Aura at inferior each round.]]>
Rules Questions Sat, 11 May 2013 22:23:35 +0000
Subject: Re: PB - Shadow Court Satyr & Reflex Cards - by: jamesatzephyr http://vekn.net/index.php/forum/6-rules-questions/48337-pb-shadow-court-satyr-a-reflex-cards?limit=10&start=30#48383 http://vekn.net/index.php/forum/6-rules-questions/48337-pb-shadow-court-satyr-a-reflex-cards?limit=10&start=30#48383 Ankha wrote:
And anyway, the damage from TV doesn't need to be aggravated to help burning the opposing minion.


It might. If a minion was immune to normal damage (say, Ex Nihilo), it would be important to know whether the damage was aggravated. (Most likely, this would lead to you not using the TV unnecessarily.)

Ditto if you were against a Samedi playing Regenerative Blood. (Let me know if that ever happens.)]]>
Rules Questions Sat, 11 May 2013 18:12:20 +0000
Subject: Re: PB - Shadow Court Satyr & Reflex Cards - by: jamesatzephyr http://vekn.net/index.php/forum/6-rules-questions/48337-pb-shadow-court-satyr-a-reflex-cards?limit=10&start=30#48381 http://vekn.net/index.php/forum/6-rules-questions/48337-pb-shadow-court-satyr-a-reflex-cards?limit=10&start=30#48381 Juggernaut1981 wrote:
Also, on that score, shouldn't Charismatic Aura effectively be a reflex as well at it's "Cancel a grapple" text?


Strictly speaking, that would change the effect of the card.

Reflex cards can only cancel cards that are played against you/on you. For example, two vampires (A and B) in combat. A plays Devil Channel: Hands: "[abo] Frenzy. Play before range is determined. For the remainder of the combat, this vampire's hand damage is aggravated." B cannot use a Reflex card to cancel that play, since it wasn't played on him. [LSJ 20051113]

There is in theory nothing stopping a Grapple card from being self-empowering only. (Thematically, it might be quite hard.)]]>
Rules Questions Sat, 11 May 2013 18:03:18 +0000
Subject: Re: PB - Shadow Court Satyr & Reflex Cards - by: jamesatzephyr http://vekn.net/index.php/forum/6-rules-questions/48337-pb-shadow-court-satyr-a-reflex-cards?limit=10&start=30#48380 http://vekn.net/index.php/forum/6-rules-questions/48337-pb-shadow-court-satyr-a-reflex-cards?limit=10&start=30#48380 Molloy wrote:
on topic:

Reflex is a different card type than Combat. I don't think SCS can use a Reflex.


Oh, that's right. I just blithely assumed that since it's a combat card, and the reflex level uses an inferior discipline, and can be played in combat, then...

But no.

[LSJ 20060317]

LSJ wrote:
> Can a Shadow Court Satyr with an Abombwe combat
> card (such as Invoking the Beast) put on him use the
> Reflex effect of the card?
...
Shadow Court Satyr can only use the combat-card effect.
]]>
Rules Questions Sat, 11 May 2013 17:53:20 +0000
Subject: Re: PB - Shadow Court Satyr & Reflex Cards - by: Molloy http://vekn.net/index.php/forum/6-rules-questions/48337-pb-shadow-court-satyr-a-reflex-cards?limit=10&start=30#48361 http://vekn.net/index.php/forum/6-rules-questions/48337-pb-shadow-court-satyr-a-reflex-cards?limit=10&start=30#48361 Juggernaut1981 wrote:
However, if it was a genuine different card-type (i.e. like the multi-type cards of action mod/combat cards) then it would have two symbols on the left-hand side.


The rulebook specifically lists reflex as a distinct card type, which obviously has priority over edge-of-the-card iconic conventions. But still, I see your point. Cards where Reflex is only one of multiple types probably should have a Reflex icon on the edge.

Also, on that score, shouldn't Charismatic Aura effectively be a reflex as well at it's "Cancel a grapple" text?


Not every card that cancels something is or should be a Reflex.]]>
Rules Questions Sat, 11 May 2013 01:31:07 +0000
Subject: Re: PB - Shadow Court Satyr & Reflex Cards - by: Juggernaut1981 http://vekn.net/index.php/forum/6-rules-questions/48337-pb-shadow-court-satyr-a-reflex-cards?limit=10&start=30#48360 http://vekn.net/index.php/forum/6-rules-questions/48337-pb-shadow-court-satyr-a-reflex-cards?limit=10&start=30#48360
While it has a symbol, in the text, is it a non-combat effect and therefore a non-combat ability?

Also, on that score, shouldn't Charismatic Aura effectively be a reflex as well at it's "Cancel a grapple" text?]]>
Rules Questions Sat, 11 May 2013 01:05:45 +0000
Subject: Re: PB - Shadow Court Satyr & Reflex Cards - by: Molloy http://vekn.net/index.php/forum/6-rules-questions/48337-pb-shadow-court-satyr-a-reflex-cards?limit=10&start=30#48359 http://vekn.net/index.php/forum/6-rules-questions/48337-pb-shadow-court-satyr-a-reflex-cards?limit=10&start=30#48359
Reflex is a different card type than Combat. I don't think SCS can use a Reflex.]]>
Rules Questions Fri, 10 May 2013 22:39:31 +0000